USER GUIDE
What does each setting do?
Account-wide settings control shared behaviour across villages. Village-specific permissions apply only to the selected village.
From installation to your first order
- Download the APK or extension. For the extension, follow the installation steps on the home page.
- Sign in to your game account in the app or extension. Use the same Google account in the web panel.
- Check your village list and last sync time. Select a village and set its construction, training and raid permissions separately.
- Select a building on the map and add an order to the queue. This does not start construction immediately; the running device checks resources and game conditions during an eligible cycle.
- Review the results in the activity log. After changing settings online, wait for your device to sync. The web panel cannot perform game actions on its own when the app or extension is not running.
Night mode: an example
01:00-07:00 with night frequency at 0%: Normal main cycles pause during the night interval. This is not a global stop for all background jobs. Raids, evacuation and village-specific night construction permissions are checked separately.
Allow construction at night: Makes the selected village eligible for construction at night; it does not start a cycle on its own. An enabled construction-finish alarm can bypass the main cycle's night pause. Resources and a free game construction slot are still required.
Night times may vary according to the weekly schedule, so also check the next planned cycle time. Turning off a switch does not cancel construction already started in the game.
Activity and scheduling
Automatic activity
Account-wide
Enables or pauses automatic main task cycles. Raid, training and construction permissions are checked separately for each village.
Separately scheduled attacks, resource evacuation and other background jobs have their own switches. This is not a stop-all control.
Task interval
Account-wide
The minimum and maximum delay between main task cycles, in minutes. The next time is chosen within this range rather than at a fixed minute.
The maximum must not be below the minimum. Night settings, breaks and the duration of ongoing work may affect the actual start time.
Night hours
Account-wide
Start and end times for night behaviour. The interval may cross midnight. Setting both times to the same hour disables the night interval.
The chosen interval is protected on six nights per week. On one exception night, the entire interval may shift by up to 20 minutes either way. The exception day changes by week.
Night frequency
Account-wide
Controls main task frequency at night: 0% pauses normal main cycles; 100% uses the daytime interval. A low positive value increases the delay between cycles.
This is not a success probability. It does not change separate night permissions for raids, evacuation, adventures or village construction.
Construction-finish alarm
Account-wide
Schedules an earlier main task cycle after the estimated construction finish time. It is not a separate operation that only clicks a build button.
Resources and an available game construction slot are still required. It can bypass the normal night pause for main cycles, but each village's night construction permission still applies.
Village-specific tasks
Automatic construction
Selected village only
Allows the main cycle to process this village's construction queue, including new buildings and upgrades.
Turning it off does not delete the queue or cancel construction already running in the game. Building at night also requires the village's night construction permission.
Allow construction at night
Selected village only
Allows this village's construction queue to be processed during the night interval. Construction automation must also be enabled.
This does not start a cycle by itself. A 0% night setting pauses normal main cycles; an enabled construction-finish alarm may trigger separately.
It does not enable other villages, raids or troop training. Existing construction keeps running; resources and an available game construction slot are still required.
Automatic troop training
Selected village only
Enables automatic troop training for this village. Positive unit quantities are sent as training requests; units set to 0 are not requested.
Resources and the appropriate buildings are required. Other tasks may continue while training runs; the troops are not ready immediately.
Troops per training attempt
Selected village only
The quantity requested per training attempt, not a target total to keep in the village. Set it to 0 to skip this unit.
Troop training must be enabled. A storage-based multiplier can increase the amount. Settlers also require the game's expansion and culture-point conditions to be met.
Village tribe
Selected village only
Maps the troop fields to this village's tribe. Choosing the wrong tribe may target the wrong unit fields; select the tribe you play in the game.
Village farm list
Selected village only
Uses this village's configured farm-list address during a task cycle, with the troops saved in the game's lists.
The separate raid-cycle switch is checked independently. This option alone does not switch off every raid feature.
Separate night permissions
Night raids
Account-wide
Allows the separate raid cycle and oasis raids to run at night. Their respective raid switches must also be enabled.
It does not enable village construction or resource evacuation during an attack.
Night resource evacuation
Account-wide
Allows resource evacuation during an attack to run at night. It does nothing on its own if evacuation is disabled.
Upgrading a resource field during an attack also requires that village's night construction permission. This does not remove the night restriction for troop evasion.
How fresh is the data?
Maps and troop counts come from the last successful check. Read the check time before treating them as current data. Incomplete troop data is not a confirmed total; travelling troops and troops away from home must also be counted.