Apply a percentage increase to a base troop amount, then see whether your available resources can cover the target. Compare each resource separately to find the limiting amount.
This standalone calculator does not connect to your game, send orders or change account settings. Enter current unit costs from your game. Training time, building requirements, existing queues and special world rules are outside this calculation.
Enter quantities and resource costs
The example starts with 50 troops and a 20% increase: a target of 60. Calculate to compare your own values.
How is the resource limit calculated?
Target = round down(base amount × (1 + increase / 100)). This tool rounds fractional troops down. It does not reproduce every task condition or combination of increases used by the panel.
For each resource, divide the available quantity by its cost per troop and round down. The smallest result is your resource capacity. A zero-cost resource does not limit that unit; at least one resource must have a positive cost.
Affordable plan = the smaller of the target and resource capacity. Subtract resources reserved for construction or other training before entering the available amounts, so the same resources are not budgeted twice.
Two worked examples
50 troops with a 20% increase
The target is 50 × 1.20 = 60 troops. With 10,000 of each resource and a cost of 100 per resource per troop, resource capacity is 100 troops. The affordable plan is 60, requiring 6,000 of each resource. These are illustrative costs, not the costs of a specific game unit.
One resource limits the plan
Keep the same target but reduce iron to 4,500. At 100 iron per troop, only 45 troops are affordable. Plenty of wood, clay and crop does not replace the missing iron. The result distinguishes the target of 60 from the capacity of 45.
Why can the game result differ?
Compare resource costs and the last check time, then building level, training availability and resources committed to other queues. This calculation shows resource sufficiency; it does not confirm that the game started training. For pending actions, follow the saving and sync troubleshooting steps.